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Operation Beyond Fun

by Gianluca Sgueo | Rule

What are the consequences of gamified policy-making? Is game design manipulative? What if gamified policy-making does not bring about the expected results? A story about the attempt to introduce playfulness into policy making and how it backfired.

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academy artificial intelligence bathhouse bathing biometric failures care civic engagement complexity dementia digital advocacy digital assistance digital immortality edtech education european union feelings freetime gamification gig economy government humane computer interaction law learning machines memory narcissism nudge optimization platform capitalism platforms privacy privacy have-nots privacy haves resistance robots science of design sharenting social credit socialism society succession surveillance technology transformative research university
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twentyforty · Utopias for a Digital Society · Imprint · Privacy